The biggest thing to keep in mind is that the white and gray areas are where the contours will form. There are no perfect settings for this adjustment. Use the Gamma slider to add or remove mid tone grays.Bring the black percentage up and the white percentage down until you have a nice contrast.(hint… this looks like a circle half filled with black and half filled with white.) This non-destructive adjustment won’t be found in the Live Filters, but rather in the Adjustments studio. We’ll do this by adding a Levels adjustment. The contours are going to be formed with a posterize filter added next but, before we do that, let’s brigthen the whites and darken the blacks to create a little more contrast. This will make sure the edges don’t disappear as you increase the blur. This is non-destructive, so you can always adjust. Set your blur to somewhere between 20-25%.Go back to the Live Filters and, with the last filter selected, choose Gaussian Blur.Quick Tip! After creating your final contour, if you notice jagged lines, this is the filter you’re going to want to try adjusting first. In order to smooth out the lines of our contours, we’re going to blur the noise we just added. This allows you to try out different “cloud” formations for different results. Quick Tip! Because this is a Live Filter, you can go back to this layer, tap and drag the filter around on the canvas to move it to a different spot. Click on it and scroll until you see “Simple Perlin Noise.” This is the preset we’ll use for this tutorial but you could also try out: Oils, Fur, Camouflage and others! This is going to create a separate layer called Procedural Texture.At the top of the screen, next to where it says “No Split View” you will see an empty drop down box. It’s going to look like nothing happened and that’s because we need to choose our preset. With the new pixel layer selected, go to the Live Filter menu at the side ( hint…it looks like an hour glass… if you can’t locate it, tap the ? at the bottom corner of the screen) toggle on “Add Live filters,” and choose Procedural Texture.it means we can easily try out other presets, other than perlin noise, that can give us some great results. While there is a destructive filter that lets you quickly add perlin noise (or clouds as they’re called in other apps), which is what is typically used to create these contour lines, we’re going to use a Procedural Texture live filter to add ours, for two reasons: 1. That means that we’ll either be using Live Filters or the Adjustment Panel throughout the next few steps. The only exception to this is the very last filter we add, however we will maintain the original, editable group. We’re going to create this in such a way that you have an editable group to go back to and make adjustments, if necessary. Once you’re done, you will be left with a pixel layer filled with white and you’re all set for the next few steps. Go to the next icon over in the layer panel and choose “Rasterize”.Go to the layer panel, tap on the plus icon and choose “Fill Layer”.In order for the next step to happen, adding Perlin Clouds, Photo needs a pixel layer in place, filled with white, to add it to. The first thing I want to do is add a white fill layer to my canvas and rasterize it. If you only plan to use this online, 72 dpi will be just fine! I’m working in the iPad version of the app, however the same process applies for the desktop version.īecause we’re dealing with pixels, and I want to be able to use this for print products, I’m starting with a 3000 pixel square canvas set to 300 dpi. While these are not seamless, they make fun designs for stationary and other products that don’t require tiling. In this Affinity Photo tutorial, I’m going to show you how to create an editable contour lines map.
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